At launch, Switch version had downgraded water shaders. Patch 1.0.4 restores the reflective water surfaces in levels like TR2’s Wreck of the Maria Doria and TR3’s Lud’s Gate, even in handheld (720p) mode, though framerate remains locked at 30 FPS.
Relive the original adventures of Lara Croft with Tomb Raider I-III Remastered, now updated to version 1.0.4. This NSP release includes the base game + the latest patch, bringing the classic trilogy to the Nintendo Switch with modern enhancements. Tomb Raider I-III Remastered -NSP--Update 1.0.4...
For Nintendo Switch owners, yes. While the PC version offers 4K/120fps via mods, the Switch version with 1.0.4 represents a masterclass in post-launch support. Here is a final verdict breakdown: At launch, Switch version had downgraded water shaders
| Feature | Launch Version (1.0) | Current (1.0.4) | | :--- | :--- | :--- | | Docked FPS | 20-30 (unstable) | Locked 30 | | Handheld FPS | 25-30 | 30 (with DRS) | | Crash Frequency | High (every 2-3 hours) | Rare (once per 10+ hours) | | Control Lag | Noticeable | 1-frame response | | Visual Fidelity | Blurry TAA | Sharpened, less ghosting | This NSP release includes the base game +
At launch, Switch version had downgraded water shaders. Patch 1.0.4 restores the reflective water surfaces in levels like TR2’s Wreck of the Maria Doria and TR3’s Lud’s Gate, even in handheld (720p) mode, though framerate remains locked at 30 FPS.
Relive the original adventures of Lara Croft with Tomb Raider I-III Remastered, now updated to version 1.0.4. This NSP release includes the base game + the latest patch, bringing the classic trilogy to the Nintendo Switch with modern enhancements.
For Nintendo Switch owners, yes. While the PC version offers 4K/120fps via mods, the Switch version with 1.0.4 represents a masterclass in post-launch support. Here is a final verdict breakdown:
| Feature | Launch Version (1.0) | Current (1.0.4) | | :--- | :--- | :--- | | Docked FPS | 20-30 (unstable) | Locked 30 | | Handheld FPS | 25-30 | 30 (with DRS) | | Crash Frequency | High (every 2-3 hours) | Rare (once per 10+ hours) | | Control Lag | Noticeable | 1-frame response | | Visual Fidelity | Blurry TAA | Sharpened, less ghosting |