Skip to content

Wolfenstein The New Order V1.0.0.2.hotfix-gog May 2026

Run unins000.exe in game folder.
Manually delete %USERPROFILE%\Saved Games\MachineGames\Wolfenstein The New Order\ if you want saves removed.


Playing this build today strips away the noise of modern live-service shooters. You are dropped into an alternate 1960s where the Nazis won World War II. The genius of The New Order isn't just the shooting—which feels chunky, visceral, and satisfying thanks to the weapon feedback and dual-wielding mechanics—but the atmosphere.

This version preserves the stark contrast that defined the game. One moment, you are tearing through a concrete fortress with dual shotguns, screaming heavy metal anthems in your head. The next, you are wandering a burned-out asylum or hiding in a dank prison cell, forced to confront the horror of a totalitarian regime. Wolfenstein The New Order V1.0.0.2.Hotfix-GOG

The visual fidelity of the id Tech 5 engine in this build is striking. While the engine had its critics regarding texture streaming, the artistic direction—the clanking of giant robot dogs, the brutalist architecture of General Deathshead’s compound, and the groovy resistance hideout—remains timelessly stylish.

What this version includes:

  • No Denuvo or third-party DRM
  • Supports manual backups and modding
  • Installation tips for this version:


    Enjoy your Nazi-killing, dual-wielding, laser-cutter adventure! Run unins000

    In modern gaming, "Day One Patches" are ubiquitous. But for The New Order, released in 2014, the version 1.0.0.2 represents the stabilization of a technically demanding engine. Running on the id Tech 5 engine, the game was notorious for its massive texture files and VRAM requirements.

    The "Hotfix" designation in this specific GOG build is a badge of honor for the preservationist. It signifies a version of the game that has moved past the initial teething issues of a launch build but remains unburdened by the bloat or unintended side effects of later, heavier updates. For players using the GOG version, this build is often sought after for its stability and the fact that it is DRM-free. Unlike the Steam version, which requires communication with servers, the GOG build (and this specific hotfix) represents pure, unfettered access to the single-player campaign. It is the game as it was meant to be played: offline, unmonitored, and immersive. Playing this build today strips away the noise

    Not officially supported, but you can manually copy a post-end save to keep perks.
    Use WulfenSaveTool (unofficial).


    | Chapter | Key tips for this version | |---------|----------------------------| | 1-2 (Asylum) | Stealth possible; use throwing knives from hiding spots. | | 3 (Gibraltar Bridge) | Dual shotguns destroy armored troopers quickly. | | 5 (U-Boat) | Hotfix prevents crash during submarine explosion cutscene. | | 8 (Concentration Camp) | LaserKraftWerk cuts fences and kills Super Soldiers in 2 charged shots. | | 14 (Moon Base) | Save manually before zero-g section (GOG allows multiple manual saves). | | 16 (Final) | Use rocket launcher on final mech; Q to dual assault rifles for adds. |


    31 Comments »

    1. Oh holy fuck.

      This episode, dude. This FUCKING episode.

      I know from the Internet that there is in fact a Senshi for every planet in the Solar System — except Earth which gets Tuxedo Kamen, which makes me feel like we got SEVERELY ripped off — but when you ask me who the Sailor Senshi are, it’s these five: Sailor Moon, Sailor Mercury, Sailor Mars, Sailor Jupiter, and Sailor Venus.

      This is it. This is the team, right here. And aside from Our Heroine Of The Dumpling-Hair, this is the episode where they ALL. DIE. HORRIBLY.

      Like you, I totally felt Usagi’s grief and pain and terror at losing one after the other of these beautiful, powerful young women I’ve come to idolize and respect. My two favorites dying first and last, in probably the most prolonged deaths in the episode, were just salt in the wound.

      I, a 32-year-old man, sobbed like an infant watching them go out one after the other.

      But their deaths, traumatic as they were, also served a greater purpose. Each of them took out a Youma, except Ami, who took away their most hurtful power (for all the good it did Minako and Rei). More importantly, they motivated Usagi in a way she’d never been motivated before.

      I’d argue that this marks the permanent death of the Usagi Tsukino we saw in the first season — the spoiled, weak-willed crybaby who whines about everything and doesn’t understand that most of her misfortune is her own doing. In her place (at least after the Season 2 opener brings her back) is the Usagi we come to know throughout the rest of the series, someone who understands the risks and dangers of being a Senshi even if she can still act self-centered sometimes — okay, a lot of the time.

      Because something about watching your best friends die in front of you forces you to grow the hell up real quick.

      • Yeah… this episode is one of the most traumatic things I have ever seen. I still can’t believe they had the guts and artistic vision to go through with it. They make you feel every one of those deaths. I still get very emotional.

        Just thinking about this is getting me a bit anxious sitting here at work, so I shan’t go into it, but I’ll tell you that writing the blog on this episode was simultaneously painful and cathartic. Strange how a kids’ anime could have so much pathos.

    2. You want to know what makes this episode ironic? It’s in the way it handled the Inner Senshi’s deaths, as compared to how Dragon Ball Z killed off its characters.

      When I first watched the Vegeta arc, I thought that all those Z-Fighters coming to fight Vegeta and Nappa were Goku’s team. Unfortunately, they weren’t, because their power levels were too low, and they were only there to delay the two until Goku arrived. In other words, they were DEPENDENT on Goku to save them at the last minute, and died as useless victims as a result.

      The four Inner Senshi, on the other hands were the ones who rescued Usagi at their own expenses, rather than the other way around. Unlike Goku’s friends, who died as worthless victims, the Inner Senshi all died heroes, obliterating each and every one of the DD Girls (plus an illusion device in Ami’s case) and thus clearing a path for Usagi toward the final battle.

      And yet, the Inner Senshi were all girls, compared to the Z-Fighters who fought Vegeta, and eventually Frieza, being mostly male. Normally, when women die, they die as victims just to move their male counterparts’ character-arcs forward. But when male characters die, they sacrifice themselves as heroes instead of go down as victims, just so that they could be brought back better than ever.

      The Inner Senshi and the Z-Fighters almost felt like the reverse. Four girls whose deaths were portrayed as heroic sacrifices designed to protect Usagi, compared to a whole slew of men who went down like victims who were overly dependent on Goku to save them.

    Leave a comment