| Role | Description | |------|-------------| | Werewolf | Basic wolf. Joins the night kill vote. No special ability. | | Alpha Werewolf | Leader. When lynched, the player who voted first for you dies as revenge. | | Junior Werewolf | If the Alpha dies, you become the new Alpha. Otherwise, a basic wolf. | | Wolf Seer | Once per night, can check a player's role. Invaluable for wolf info. | | Nightmare Werewolf | Can "fear" a player, preventing them from acting that night. | | Shadow Werewolf | Invisible to the Seer (returns as Villager to Seer checks). | | Wolf Pacifist | Can protect a player from being lynched the next day. Vote reset. | | Wolf Shaman | (Also listed under Villager betrayer) - silences a player. | | Wolf Mystic | Learns the category of a player's role (e.g., Protective). | | Wolf Trickster | Once per game, can swap two players' roles secretly. Chaos incarnate. | | Wolf Summoner | Can summon a dead wolf back as a basic Werewolf for one night. | | Wolf Avatar | Possesses a player's body after death. That player becomes a wolf. | | Guardian Wolf | (Listed earlier) - protects a player, appearing as Villager. |
| Role | Description | |------|-------------| | Tough Guy | Protects one player each night. If the protected player is attacked, you die instead of them. Cannot self-protect. | | Guardian Wolf | Betrayer role. Appears as a Villager but belongs to the Werewolves. Protects a player at night. Scares advanced players. | | Flower Child | Picks a player each night. If that player dies, you get their role and ability the following night. High skill ceiling. |
| Role | Win Condition | Ability | |------|---------------|---------| | Serial Killer | Be the last player alive (or last + one other). | Kills one player each night. Immune to night attacks. | | Arsonist | Be the last player alive. | Douses players with oil. On night 2+, ignites and kills all doused. | | Cannibal | Be the last player alive. | Eats a dead body each night to gain temporary invincibility or extra kills. | | Corruptor | Be the last player alive. | Corrupts a player; if they are protected, the protector dies instead. | | Sect Leader | Convert all living players to your sect. | Recruits one player per night. Recruits lose their old role. | | Illusionist (Solo var.) | Survive to the end with wolves or village dead. | Confuses info roles and can swap targets. |
Werewolves win when they equal or outnumber the Villagers and eliminate all Solo threats. They act together at night but can have unique individual powers.
| Role | Type | Ability | Key Notes | |------|------|---------|------------| | Regular Wolf | Basic | Votes with pack to kill at night. | No special ability. | | Alpha Wolf | Informative | Sees role of one player per night. | Equivalent to Seer for wolves. | | Wolf Seer | Informative | Sees if target is Werewolf. | Helps identify solo roles. | | Shadow Wolf | Protective | Can make a player invisible to Seer/Aura Seer that night. | Disrupts info roles. | | Guardian Wolf | Protective | Protects a wolf from being killed by solo killers. | Prevents internal threats. | | Wolf Shaman | Supportive | Can change a dead player's role (Forger for wolves). | Chaos agent. | | Wolf Pacifist | Disruptive | Prevents lynching of a chosen player the next day. | Saves a wolf from vote. | | Wolf Trickster | Disruptive | Swaps two players' votes secretly. | Manipulates election/lynch. | | Wolf Summoner | Summoning | Can recruit a dead Villager as a new wolf (once). | Game-changing. | | Wolf Mystic | Informative | Sees if target has a night action. | Identifies power roles. | | Wolf Avatar | Killing | Kills two players in one night (once per game). | High impact. | | Jinx | Cursing | Curses a player; if that player dies, the killer is revealed. | Revenge mechanic. | | White Werewolf | Solo/Wolf | Kills a wolf each full moon; otherwise works with wolves. | Betrayer role. | | Wolf Man | Special | Appears as Villager to Seer. | Undercover wolf. |
The Cult is a rare, event-based faction. They recruit players at night. The Cult Leader wins when the Cult outnumbers non-Cult players.
| Role | Description | |------|-------------| | Cult Leader | Recruits one player each night. Converted players join the Cult. | | Cultist | Basic member. Cannot recruit but knows fellow Cult members. | | Cult Hunter | Counter-role for Villagers. Finds Cult members. |
Note: Cult games are not always available in Quick Play. They appear in custom or event modes.
Would you like a printable cheat sheet of all roles with their exact night abilities and win conditions?
Wolvesville is a complex social deduction game featuring over 130 roles divided into primary teams: the Village, the Werewolves, and Solo factions. Roles are further categorized as Base roles (accessible to beginners) and Advanced roles (unlocked via Role Cards). The Village Team
The Village aims to eliminate all "Dangers of the Night" (Werewolves and Solo Killers). Investigative Roles These roles gather information to identify threats. Seer (Base): Uncovers a player's exact role each night. wolvesville all roles
Aura Seer (Base): Identifies if a player has a "Good," "Evil," or "Unknown" aura.
Detective (Base): Compares two players to see if they are on the same team.
Spirit Seer (Base): Checks if any of the players who died during the night had a specific aura.
Advanced: Analyst (Seer), Sheriff (Aura Seer), Spy (Detective). Protective Roles These roles prevent deaths during the night or day phases.
Doctor (Base): Protects one player from an attack each night.
Bodyguard (Base): Protects a player but dies in their place if attacked. Beast Hunter (Base): Places a trap that kills an attacker.
Advanced: Butcher (Doctor), Night Watchman (Bodyguard), Trapper (Beast Hunter). Village Killers & Support Gunner (Base): Can shoot two players during the day. Jailer (Base): Jails a player to protect or execute them.
Medium (Base): Can speak with the dead and revive one player.
Priest (Base): Throws holy water; kills werewolves but dies if hitting a villager.
Advanced: Marksman (Priest), Vigilante (Gunner), Ritualist (Medium). 🐺 The Werewolf Team | Role | Description | |------|-------------| | Werewolf
Werewolves win when their numbers equal or exceed the remaining villagers and no solo killer is alive. Regular Werewolf (Base): The standard killing role.
Wolf Seer (Base): Uncovers a villager's exact role each night.
Alpha Werewolf (Base): Their vote counts as double when choosing a night target.
Junior Werewolf (Base): Selects a player to die if the Junior is lynched or killed. Advanced Wolves:
Nightmare Werewolf: Blocks a player's ability for the night.
Shadow Wolf: Can hide the werewolf team's kill or actions for a night.
Kitten Wolf: Can convert a player into a werewolf under specific conditions.
Sorcerer: Works with wolves but isn't one; can see all werewolf roles. 🎭 Solo & Third-Party Roles
These roles typically have unique, independent win conditions. Solo Killers Must be the last player(s) standing to win. Serial Killer: Kills one player every night.
Arsonist: Douses players in gasoline and ignites them all at once. Bomber: Plants bombs that explode after a delay. The Cult is a rare, event-based faction
Cannibal: Eats players to gain extra actions or survive longer. Solo Voting Category:Solo killers - Wolvesville Wiki
Wolvesville features a vast array of roles categorized into four primary teams: Villagers, Werewolves, Solo Killers, and Solo Voting roles. Roles are further divided into Base (simpler to play) and Advanced (more complex mechanics) versions. Role Report Overview
The following lists represent the major roles and their team affiliations found in the game. Advanced roles are typically unlocked by upgrading Role Cards to Epic rarity or higher. Villager Team (Village)
Villagers aim to identify and eliminate all werewolves and solo killers. Winter Update - Wolvesville development blog
Wolvesville features an extensive roster of approximately 145 unique roles
, categorized into distinct teams and progression levels. Roles are primarily split into Base Roles —which are standard and easier for beginners—and Advanced Roles
, which offer more complex mechanics and are unlocked through the card system. Village Team Roles
The Village team typically makes up the majority of players (8-11 in a full game) and aims to eliminate all "Dangers of the Night". Investigative : Gather intel on other players' roles or auras. (Seer), Spirit Seer (Aura Seer). Protective : Prevent deaths from night attacks or lynching. Night Watchman (Bodyguard). Village-Killing : Can directly kill other players to weed out evil. (Vigilante), Support & Crowd Control : Manipulate votes or disable abilities. Flower Child Werewolf Team Roles
Werewolves work together to kill off the villagers and other threats at night.
The Villager faction wins by eliminating all Werewolves and any Solo killers who threaten the village. They have the majority at the start but lack night-killing power (except for specific roles).