| Role | Ability | Pro Tips | |------|---------|-----------| | Villager | No ability, only vote | Act confident, fake a useful role to bait wolves. Keep a will. | | Seer | Checks if player is werewolf | Don't reveal too early. Check quiet/suspicious players. | | Guardian Wolf | Protects 1 player at night (can self-protect once) | Protect key roles (Seer, Doctor). Don’t protect obvious bait. | | Doctor | Saves 1 player from death (not from poison/alpha) | Heal claimed Seer. Avoid healing same target as Guardian Wolf. | | Hunter | Kills 1 player when lynched or killed at night | Reveal only before death. Shoot confirmed evil. | | Marksman | Kills 1 player during day (once per game) | Best used on a wolf after solid info. Don’t shoot early. | | Tough Guy | Survives 1 wolf attack | Fake being a weak role to waste wolf night. | | Red Lady | Blocks one player at night (can't be targeted) | Block suspects to stop wolf kills. Don't block same person twice. | | Forger | Changes lynched player’s role in graveyard | Confuse info roles. Use late game. | | Mayor | Vote counts as 2 | Reveal only when necessary. Don’t reveal early. | | Bell Ringer | Silences a player during day (no vote/talk) | Silence a wolf suspect to prevent defense. | | Flower Child | Kills someone when lynched (poison next day) | Claim early so wolves avoid you. Good vs. alpha wolf. | | Cursed | Turns into werewolf if bitten | Try to get lynched day 1 if possible. Avoid revealing as cursed. | | Loudmouth | Reveals killer when lynched | Best to act suspicious to get lynched intentionally. | | Aura Seer | Sees good/evil/werewolf aura | More reliable than Seer in some setups. | | Detective | Checks if two players are same faction | Use on pair of suspicious players. | | Priest | Kills player if they visit you (once) | Stay hidden. Claim late. |
The Werewolves win by killing the Village until they have the majority. Their strength is deception and coordination. wolvesville all roles better
Common mistake: Defending packmates too obviously.
Better play: Bus your packmate if they’re about to be lynched – agree with the accuser and vote them out. It builds trust with villagers. Also, never claim Seer unless you have a fake will ready. Claiming “Random villager” is safer 90% of the time. | Role | Ability | Pro Tips |
Note: This role wins if Fool wins.
Better play: Protect the Fool by not outing them. If the Fool is about to be lynched, don’t defend them obviously – just vote with the crowd. If the Fool wins, you win. Also, fake being a villager and claim you “suspected the Fool all along” after they win – villagers will be confused. The Werewolves win by killing the Village until
Cannot see the other wolves' names, and they can't see his. Psychological torture: You must deduce who your packmates are and coordinate without chat. Often accidentally lynched by allies.