Yuzu Shaders -

This is usually not a shader cache issue but a GPU driver bug. However, clearing your shader cache can sometimes fix it if the stored shader was calculated incorrectly due to a power outage or crash during the previous compilation.


Since compiling shaders causes stuttering, many users opt to download pre-compiled shader caches. This allows you to play a game smoothly from the start without needing to "play through" the stuttering phase.

Navigating Yuzu’s shader folders can be confusing because there are two types of caches: yuzu shaders

| Feature | Vulkan | OpenGL | | :--- | :--- | :--- | | Shader compilation speed | ✅ Much faster | ❌ Slower (more stutters) | | Pre-built cache support | ✅ Excellent | ❌ Mediocre | | Recommended for | Most games (BotW, SMO, Pokémon) | Older GPUs or specific titles |

Verdict: Use Vulkan + Asynchronous Shaders + a transferable cache for 95% of games. This is usually not a shader cache issue

Cause: You downloaded a pipeline cache (hardware-specific) instead of a transferable cache. Fix: Delete the vulkan or opengl pipeline folder inside the shader directory. Launch the game; it will rebuild the pipelines from the transferable cache.

Cause: Corrupted shader cache. Fix: Right-click the game in Yuzu > Remove > Remove All Pipeline Caches. Do not remove the transferable cache. If the issue persists, delete the transferable .bin and rebuild from scratch. Since compiling shaders causes stuttering, many users opt

If a game is glitching graphically, or if you simply want to start fresh, you can safely delete the contents of the transferable folder. Yuzu will simply re-compile them from scratch as you play.


In Yuzu (and its forks), you’ll encounter two distinct types of shader caches. Confusing them is the #1 cause of performance issues.

| Feature | Transferable Shader Cache (.bin) | Pipeline Cache (vulkan.bin) | | :--- | :--- | :--- | | What it stores | The translated shaders (the code Yuzu created). | The GPU-specific binaries (the code your driver created). | | Portability | High. You can share this with friends. | Zero. Tied to your exact GPU model & driver version. | | File size | Smaller (MBs). | Larger (can be hundreds of MBs). | | Risk of corruption | Low. | High. Driver updates often break it. |