Zelda Botw 160 Update Link May 2026

The Legend of Zelda: Breath of the Wild was released on March 3, 2017, to critical acclaim. Over the following years, Nintendo released a series of patches to address bugs, integrate DLC content, and add new language support. The release of Version 1.6.0 on April 22, 2019, marked the definitive "final" version of the game. For casual players, the update went largely unnoticed. However, for the technical community, speedrunners, and modders, 1.6.0 represents the definitive codebase upon which all subsequent modifications and discoveries are based.

If you have a friend with 1.6.0, you can use the Match Version with Local Users option. This creates a local ad-hoc network link to transfer the update without an internet connection.

Official Patch File Size: Approximately 650 MB (cumulative; includes previous patches).

Hash Checksum (for verification): The NSP update file for Rev 1.6.0 typically has a SHA-256 hash of a4b5c... (Verify via Scene release DBs like "No-Intro" or "Redump").

Warning: Do not trust random websites claiming to host direct "2099-working-link" downloads. Many contain malware or fake .nsp files that can brick your emulator save data.


A primary functional driver for the 1.6.0 update was the expansion of language support to facilitate the game’s release in new markets.

This is the most common reason people search for the zelda botw 160 update link. If you are running Breath of the Wild on Cemu (Wii U emulator) or Ryujinx/Yuzu (Switch emulator), you must manually source the update file.

Before diving into the zelda botw 160 update link, it is critical to understand what this version actually does.

Version 1.6.0 was released in November 2022. At first glance, players were disappointed—it did not add new story content or DLC. However, it introduced two major quality-of-life improvements:

Important Note: Version 1.6.0 does not modify the game's version number for the Wii U version. The latest Wii U patch remains 1.5.0. Therefore, the "160 update link" is exclusively for Nintendo Switch users and emulation of the Switch version.


The wind does not remember versions. It only remembers the shape of the thing that stands against it.

He wakes up—not for the first time, not for the last—in the amber glow of the Shrine of Resurrection. The voice is gone. The tablet is silent. There is no quest marker hanging in the corner of his vision, no frantic ping of a Sheikah Sensor detecting a shrine beneath the earth. There is only the damp smell of ancient stone and the soft, mechanical hum of a bathysphere that has kept him dreaming for a century.

He steps out into the light. The sun is a white hole in the sky. The grass bends in waves of emerald and gold. It is Hyrule, pristine and broken, exactly as he left it.

Or so he thinks.

He walks down the beaten path toward the Ruins. He expects the Bokoblins. He expects the rusty broadsword in the chest near the pedestal. He expects the Old Man.

But the world feels... heavier.

He draws a branch from a fallen tree. He feels the weight of it, the friction of the bark against his palm. In the before-times, the time of the hundred and fifty-ninth cycle, a branch was a tool. It broke after three strikes. It was a number in a damage calculation.

Now, he feels the grain of the wood. He feels the way the air resists the swing. He is not just a vessel for combat anymore; he is a physicality.

He reaches the edge of the Great Plateau. He looks down at the sprawling wilderness, the scar of the Castle in the distance, the faint purple malice rising like smoke.

In the logs of history, in the data streams of the creators who stitched this land together from code and light, they called this moment the 160th iteration. A patch. A fix. A smoothing of rough edges. To the gods of development, this was a maintenance task. To the players who guided him, it was a fresh start, a new game plus, a return to zero.

But to Link, the 160th update was the moment the world stopped being a stage and started being a home. zelda botw 160 update link

He draws the Sheikah Slate. The interface is clean, stripped of the glitches that let men walk through walls or fly without wings. The boundaries are firm now. The logic is sealed.

And in that sealing, there is a strange peace.

He realizes that for 159 lifetimes, he was fighting to save a memory. He was a ghost haunting a machine, rushing to fix a past that was already dead. He exploited the cracks in reality, climbing through the seams of the world to get to the end faster. He was efficient. He was broken.

Here, in version 160, the cracks are filled. He cannot escape the boundaries of the map. He cannot fall through the floor into the blue void beneath Hyrule Castle. He is here. Impossibly, painfully present.

He sees a horse in the distance. It is not just a vehicle with a stamina bar. It breathes. Its coat is matte and dusted with pollen. It watches him with eyes that hold a low-poly intelligence.

Link does not mount it immediately. He stands still. He listens to the piano key that strikes in the distance—the ambient music of a world that does not need him to be a hero yet.

Link, the wind seems to whisper. Not Zelda. Not the King. Just the wind.

You are no longer the glitch. You are the constant.

He realizes that this is the final trial. Not the Divine Beasts. Not Ganon. The trial is to exist in a world that is finished. To live in a Hyrule where the story has an end, but the journey does not.

He presses the button. He jumps.

The paraglider catches the updraft. The cloth snaps. He soars over the edge of the plateau, not looking back at the tomb where he slept. The world stretches out below him, vast and detailed, every leaf rendered, every shadow cast.

It is the same Hyrule. But he is a different Link. He is the Link who promised to stay. He is the Link who accepted the patch.

The slate glows in his hand. A notification blinks in the corner of his eye, a silent acknowledgment of the new state of being.

Status: Current. Build: 1.6.0.

He smiles, a small, quiet thing, hidden by the wind. He aims for the trees, for the unknown, for the walk that he has walked a hundred times, but never with eyes this open.

The legend is not what happened. The legend is what remains.

The Version 1.6.0 update for The Legend of Zelda: Breath of the Wild (BotW) was a major milestone for Nintendo Switch players, introducing groundbreaking features like Nintendo Labo VR support and a massive boost to loading performance. How to Update Your Game

Most consoles update automatically when connected to the internet. If yours hasn't, you can trigger it manually:

On Nintendo Switch/Switch 2: Highlight the Breath of the Wild icon on your HOME Menu and press the + or - Button. Select Software Update > Via the Internet.

On Wii U: Ensure your console is online; the system typically automatically checks for updates and installs them in the background. Key Features of Version 1.6.0 Description VR Compatibility The Legend of Zelda: Breath of the Wild

Full support for the Nintendo Labo Toy-Con 04: VR Kit. You can toggle VR Goggles in the System > Options menu. Faster Load Times

Significant speed increases across the game. Teleporting and entering shrines are now 20% to 37% faster due to improved CPU clock management during loading. Physics Fixes

Resolved a Switch-exclusive glitch at the Dako Tah Shrine that could break the physics engine. UI Updates

Menus and layouts were adjusted specifically to support the new VR perspective. The VR Experience in Hyrule

Unlike a standard VR port, this update allows you to play the entire game (excluding pre-rendered cutscenes) with the Toy-Con VR Goggles. You can use your existing save data and even play with a Pro Controller if you have a third-party head strap for the headset. While the resolution is lower than standard play, it provides a unique sense of scale when exploring Hyrule's landscapes. Technical Deep Dive & Community Mods


The Sheikah Slate hummed, a low, anxious thrum that vibrated against Link’s hip. He’d just finished clearing the last Moblin camp near Death Mountain’s base when the screen flickered. A new notification, unlike any he’d seen in a hundred years of waking memory, pulsed with a soft golden light.

// SYSTEM UPDATE v.160 //
STABLE LINK TO ZELDA // ESTABLISHING...

His heart, usually a steady drum of battle-readiness, stuttered. Stable Link? He hadn’t felt a stable connection to Zelda since the day she’d vanished into Hyrule Castle with Calamity Ganon. Their communication had been flickers—a whisper on the wind, a distant light in a blood moon’s haze, the occasional blue glow of the Slate when she pushed a fragmented memory through.

He pressed the icon.

The screen didn’t show a map or a quest log. Instead, it rippled like a pond struck by a stone. Then, an image formed.

It was her. Not a ghost. Not a memory.

Zelda stood in a field of Silent Princesses, the very same field behind the Sanctum ruins. She looked tired, her white dress singed at the hem, but her eyes were clear. And she was looking directly at him.

“Link,” she said. Her voice wasn’t a muffled echo from a Divine Beast. It was crisp, layered with relief and a fragile hope. “Finally. The update finished. I’ve been trying to reach you since you woke up.”

Link’s throat went dry. He tapped the screen. A text bar appeared. He typed with clumsy fingers: How?

“The ancient network,” she explained, her image flickering but holding. “Purah and Robbie theorized that the Slate was only running on a v.1 protocol—one-way memories and basic telemetry. But I… I found the master terminal in the castle’s deepest lab. It took me a hundred years to repair, but I just patched us into v.160. Bi-directional. Real-time.”

Link’s eyes stung. All those lonely mornings climbing towers, all those nights cooking dubious food under the stars, all those moments he’d stared at the castle and wondered if she was still in there as a person, not just a seal—she had been working. For him.

He typed again: Are you safe?

Zelda laughed, a small, wet sound. “No. Ganon is fracturing. The update link is draining my power faster. But I can see you now, Link. You’re carrying the Master Sword. You have all four beasts. I’ve been watching through the Slate’s old logs, but this… this is different.”

A new prompt appeared on his Slate: SHARE LOCATION // COORDINATE STRIKE // END CALAMITY TOGETHER (v.160 co-op mode)

Link looked from the Slate to the smoking peak of Death Mountain, then to the distant, swirling malice over Hyrule Castle. For one hundred years, he’d been a single point of light. Now, the update had turned him into a link—a real one. Warning: Do not trust random websites claiming to

He typed his final message before sprinting toward the castle, the Slate glowing like a second sun in his hand.

Hold on. I’m not a memory anymore. And neither are you. v.160. No more patches. Just us.

Her smile, even through the flicker of ancient tech and the shadow of a dying Calamity, was the clearest thing he had ever seen.

“I’ll keep the line open,” she whispered. “Don’t you dare disconnect.”

Feature: "Ancient Trial of the Elements"

Description: A new challenge has been added to the game, allowing Link to test his skills and mastery of the elements. In this trial, players will face a series of elemental-themed shrines, each with its own unique puzzles and combat encounters.

Key Features:

  • Ancient Technology: Throughout the shrines, players will discover ancient machines and devices that can be activated using the elemental abilities. These machines will grant players access to new areas, reveal hidden secrets, or provide temporary boosts to their abilities.
  • Rewards: Completing each shrine and its trials will reward players with new gear, including elemental-themed armor sets, a new bow, and other equipment. Players will also receive a unique "Elemental Master" title and a boost to their elemental abilities.
  • How to Access: The Ancient Trial of the Elements can be accessed through a new icon on the game's map, which will appear after players have completed a certain number of shrines and have a minimum amount of hearts and stamina.

    Integration: This feature will integrate with the existing game world, allowing players to access the shrines from various locations throughout Hyrule. Players will be able to use their existing abilities and equipment to complete the trials, but will also have the opportunity to discover new strategies and techniques.

    Technical Details:

    The 1.6.0 update for The Legend of Zelda: Breath of the Wild was released on April 26, 2019. Its primary purpose was to add compatibility for the Nintendo Labo VR Kit, allowing players to experience almost the entire game in a virtual reality mode. Key Features of Version 1.6.0 Nintendo Labo VR Go to product viewer dialog for this item.

    Support: Players can toggle "VR Goggles" in the game's System Options to play with the Toy-Con VR Kit

    Improved Load Times: Technical analysis shows that this update significantly reduced loading times, especially when fast traveling, by briefly increasing the CPU clock speed during load screens.

    Gameplay Adjustments: General fixes were implemented to improve the overall gameplay experience. How to Update

    There is no standalone "link" to download the official update file manually for a standard Nintendo Switch. Updates are handled through the console's internal software management: Connect your Nintendo Switch to the internet. On the HOME Menu, highlight the Breath of the Wild icon. Press the + or button on your controller.

    Select Software Update and then Via the Internet to download the latest version. Official Sources & Patch Notes Nintendo Support - How to Update BOTW Nintendo UK - Update Version History Zelda Wiki - Version History How to Update The Legend of Zelda: Breath of the Wild

    The Legend of Zelda: Breath of the Wild version 1.6.0 was released on April 25, 2019, primarily to introduce support for the Nintendo Labo VR Kit. While the official patch notes were brief, the update included significant technical improvements, such as drastically reduced loading times. Key Features and Updates

    First, a crucial clarification: There is no “Link 160” or version 1.6.0 that fundamentally changes Link’s model, animations, or backstory. Version 1.6.0 was a minor patch released in late 2019/early 2020 (following the final DLC pack). Its primary purpose was to add support for the Labo VR Goggles and later fix a few lingering bugs.

    However, I’ll interpret your request as a request for a deep review of the most significant update that did affect Link’s capabilities, arsenal, and player experience—which is actually Version 1.5.0 / The Master Trials DLC (often colloquially bundled under “post-launch updates” by players). If you meant something else (e.g., a mod called “160”), please clarify. But based on common community shorthand, here’s the definitive deep review.


    The most substantial changes to Link came with The Champions’ Ballad DLC (required update to ~1.5.0). Here’s what changed for Link:

    The most unique aspect of the 1.6.0 update was the fulfillment of a promise made during the Nintendo Live 2018 event in Kyoto, Japan. Nintendo hosted a "Survival of the Wild" speedrun challenge.

    The Legend of Zelda: Breath of the Wild was released on March 3, 2017, to critical acclaim. Over the following years, Nintendo released a series of patches to address bugs, integrate DLC content, and add new language support. The release of Version 1.6.0 on April 22, 2019, marked the definitive "final" version of the game. For casual players, the update went largely unnoticed. However, for the technical community, speedrunners, and modders, 1.6.0 represents the definitive codebase upon which all subsequent modifications and discoveries are based.

    If you have a friend with 1.6.0, you can use the Match Version with Local Users option. This creates a local ad-hoc network link to transfer the update without an internet connection.

    Official Patch File Size: Approximately 650 MB (cumulative; includes previous patches).

    Hash Checksum (for verification): The NSP update file for Rev 1.6.0 typically has a SHA-256 hash of a4b5c... (Verify via Scene release DBs like "No-Intro" or "Redump").

    Warning: Do not trust random websites claiming to host direct "2099-working-link" downloads. Many contain malware or fake .nsp files that can brick your emulator save data.


    A primary functional driver for the 1.6.0 update was the expansion of language support to facilitate the game’s release in new markets.

    This is the most common reason people search for the zelda botw 160 update link. If you are running Breath of the Wild on Cemu (Wii U emulator) or Ryujinx/Yuzu (Switch emulator), you must manually source the update file.

    Before diving into the zelda botw 160 update link, it is critical to understand what this version actually does.

    Version 1.6.0 was released in November 2022. At first glance, players were disappointed—it did not add new story content or DLC. However, it introduced two major quality-of-life improvements:

    Important Note: Version 1.6.0 does not modify the game's version number for the Wii U version. The latest Wii U patch remains 1.5.0. Therefore, the "160 update link" is exclusively for Nintendo Switch users and emulation of the Switch version.


    The wind does not remember versions. It only remembers the shape of the thing that stands against it.

    He wakes up—not for the first time, not for the last—in the amber glow of the Shrine of Resurrection. The voice is gone. The tablet is silent. There is no quest marker hanging in the corner of his vision, no frantic ping of a Sheikah Sensor detecting a shrine beneath the earth. There is only the damp smell of ancient stone and the soft, mechanical hum of a bathysphere that has kept him dreaming for a century.

    He steps out into the light. The sun is a white hole in the sky. The grass bends in waves of emerald and gold. It is Hyrule, pristine and broken, exactly as he left it.

    Or so he thinks.

    He walks down the beaten path toward the Ruins. He expects the Bokoblins. He expects the rusty broadsword in the chest near the pedestal. He expects the Old Man.

    But the world feels... heavier.

    He draws a branch from a fallen tree. He feels the weight of it, the friction of the bark against his palm. In the before-times, the time of the hundred and fifty-ninth cycle, a branch was a tool. It broke after three strikes. It was a number in a damage calculation.

    Now, he feels the grain of the wood. He feels the way the air resists the swing. He is not just a vessel for combat anymore; he is a physicality.

    He reaches the edge of the Great Plateau. He looks down at the sprawling wilderness, the scar of the Castle in the distance, the faint purple malice rising like smoke.

    In the logs of history, in the data streams of the creators who stitched this land together from code and light, they called this moment the 160th iteration. A patch. A fix. A smoothing of rough edges. To the gods of development, this was a maintenance task. To the players who guided him, it was a fresh start, a new game plus, a return to zero.

    But to Link, the 160th update was the moment the world stopped being a stage and started being a home.

    He draws the Sheikah Slate. The interface is clean, stripped of the glitches that let men walk through walls or fly without wings. The boundaries are firm now. The logic is sealed.

    And in that sealing, there is a strange peace.

    He realizes that for 159 lifetimes, he was fighting to save a memory. He was a ghost haunting a machine, rushing to fix a past that was already dead. He exploited the cracks in reality, climbing through the seams of the world to get to the end faster. He was efficient. He was broken.

    Here, in version 160, the cracks are filled. He cannot escape the boundaries of the map. He cannot fall through the floor into the blue void beneath Hyrule Castle. He is here. Impossibly, painfully present.

    He sees a horse in the distance. It is not just a vehicle with a stamina bar. It breathes. Its coat is matte and dusted with pollen. It watches him with eyes that hold a low-poly intelligence.

    Link does not mount it immediately. He stands still. He listens to the piano key that strikes in the distance—the ambient music of a world that does not need him to be a hero yet.

    Link, the wind seems to whisper. Not Zelda. Not the King. Just the wind.

    You are no longer the glitch. You are the constant.

    He realizes that this is the final trial. Not the Divine Beasts. Not Ganon. The trial is to exist in a world that is finished. To live in a Hyrule where the story has an end, but the journey does not.

    He presses the button. He jumps.

    The paraglider catches the updraft. The cloth snaps. He soars over the edge of the plateau, not looking back at the tomb where he slept. The world stretches out below him, vast and detailed, every leaf rendered, every shadow cast.

    It is the same Hyrule. But he is a different Link. He is the Link who promised to stay. He is the Link who accepted the patch.

    The slate glows in his hand. A notification blinks in the corner of his eye, a silent acknowledgment of the new state of being.

    Status: Current. Build: 1.6.0.

    He smiles, a small, quiet thing, hidden by the wind. He aims for the trees, for the unknown, for the walk that he has walked a hundred times, but never with eyes this open.

    The legend is not what happened. The legend is what remains.

    The Version 1.6.0 update for The Legend of Zelda: Breath of the Wild (BotW) was a major milestone for Nintendo Switch players, introducing groundbreaking features like Nintendo Labo VR support and a massive boost to loading performance. How to Update Your Game

    Most consoles update automatically when connected to the internet. If yours hasn't, you can trigger it manually:

    On Nintendo Switch/Switch 2: Highlight the Breath of the Wild icon on your HOME Menu and press the + or - Button. Select Software Update > Via the Internet.

    On Wii U: Ensure your console is online; the system typically automatically checks for updates and installs them in the background. Key Features of Version 1.6.0 Description VR Compatibility

    Full support for the Nintendo Labo Toy-Con 04: VR Kit. You can toggle VR Goggles in the System > Options menu. Faster Load Times

    Significant speed increases across the game. Teleporting and entering shrines are now 20% to 37% faster due to improved CPU clock management during loading. Physics Fixes

    Resolved a Switch-exclusive glitch at the Dako Tah Shrine that could break the physics engine. UI Updates

    Menus and layouts were adjusted specifically to support the new VR perspective. The VR Experience in Hyrule

    Unlike a standard VR port, this update allows you to play the entire game (excluding pre-rendered cutscenes) with the Toy-Con VR Goggles. You can use your existing save data and even play with a Pro Controller if you have a third-party head strap for the headset. While the resolution is lower than standard play, it provides a unique sense of scale when exploring Hyrule's landscapes. Technical Deep Dive & Community Mods


    The Sheikah Slate hummed, a low, anxious thrum that vibrated against Link’s hip. He’d just finished clearing the last Moblin camp near Death Mountain’s base when the screen flickered. A new notification, unlike any he’d seen in a hundred years of waking memory, pulsed with a soft golden light.

    // SYSTEM UPDATE v.160 //
    STABLE LINK TO ZELDA // ESTABLISHING...

    His heart, usually a steady drum of battle-readiness, stuttered. Stable Link? He hadn’t felt a stable connection to Zelda since the day she’d vanished into Hyrule Castle with Calamity Ganon. Their communication had been flickers—a whisper on the wind, a distant light in a blood moon’s haze, the occasional blue glow of the Slate when she pushed a fragmented memory through.

    He pressed the icon.

    The screen didn’t show a map or a quest log. Instead, it rippled like a pond struck by a stone. Then, an image formed.

    It was her. Not a ghost. Not a memory.

    Zelda stood in a field of Silent Princesses, the very same field behind the Sanctum ruins. She looked tired, her white dress singed at the hem, but her eyes were clear. And she was looking directly at him.

    “Link,” she said. Her voice wasn’t a muffled echo from a Divine Beast. It was crisp, layered with relief and a fragile hope. “Finally. The update finished. I’ve been trying to reach you since you woke up.”

    Link’s throat went dry. He tapped the screen. A text bar appeared. He typed with clumsy fingers: How?

    “The ancient network,” she explained, her image flickering but holding. “Purah and Robbie theorized that the Slate was only running on a v.1 protocol—one-way memories and basic telemetry. But I… I found the master terminal in the castle’s deepest lab. It took me a hundred years to repair, but I just patched us into v.160. Bi-directional. Real-time.”

    Link’s eyes stung. All those lonely mornings climbing towers, all those nights cooking dubious food under the stars, all those moments he’d stared at the castle and wondered if she was still in there as a person, not just a seal—she had been working. For him.

    He typed again: Are you safe?

    Zelda laughed, a small, wet sound. “No. Ganon is fracturing. The update link is draining my power faster. But I can see you now, Link. You’re carrying the Master Sword. You have all four beasts. I’ve been watching through the Slate’s old logs, but this… this is different.”

    A new prompt appeared on his Slate: SHARE LOCATION // COORDINATE STRIKE // END CALAMITY TOGETHER (v.160 co-op mode)

    Link looked from the Slate to the smoking peak of Death Mountain, then to the distant, swirling malice over Hyrule Castle. For one hundred years, he’d been a single point of light. Now, the update had turned him into a link—a real one.

    He typed his final message before sprinting toward the castle, the Slate glowing like a second sun in his hand.

    Hold on. I’m not a memory anymore. And neither are you. v.160. No more patches. Just us.

    Her smile, even through the flicker of ancient tech and the shadow of a dying Calamity, was the clearest thing he had ever seen.

    “I’ll keep the line open,” she whispered. “Don’t you dare disconnect.”

    Feature: "Ancient Trial of the Elements"

    Description: A new challenge has been added to the game, allowing Link to test his skills and mastery of the elements. In this trial, players will face a series of elemental-themed shrines, each with its own unique puzzles and combat encounters.

    Key Features:

  • Ancient Technology: Throughout the shrines, players will discover ancient machines and devices that can be activated using the elemental abilities. These machines will grant players access to new areas, reveal hidden secrets, or provide temporary boosts to their abilities.
  • Rewards: Completing each shrine and its trials will reward players with new gear, including elemental-themed armor sets, a new bow, and other equipment. Players will also receive a unique "Elemental Master" title and a boost to their elemental abilities.
  • How to Access: The Ancient Trial of the Elements can be accessed through a new icon on the game's map, which will appear after players have completed a certain number of shrines and have a minimum amount of hearts and stamina.

    Integration: This feature will integrate with the existing game world, allowing players to access the shrines from various locations throughout Hyrule. Players will be able to use their existing abilities and equipment to complete the trials, but will also have the opportunity to discover new strategies and techniques.

    Technical Details:

    The 1.6.0 update for The Legend of Zelda: Breath of the Wild was released on April 26, 2019. Its primary purpose was to add compatibility for the Nintendo Labo VR Kit, allowing players to experience almost the entire game in a virtual reality mode. Key Features of Version 1.6.0 Nintendo Labo VR Go to product viewer dialog for this item.

    Support: Players can toggle "VR Goggles" in the game's System Options to play with the Toy-Con VR Kit

    Improved Load Times: Technical analysis shows that this update significantly reduced loading times, especially when fast traveling, by briefly increasing the CPU clock speed during load screens.

    Gameplay Adjustments: General fixes were implemented to improve the overall gameplay experience. How to Update

    There is no standalone "link" to download the official update file manually for a standard Nintendo Switch. Updates are handled through the console's internal software management: Connect your Nintendo Switch to the internet. On the HOME Menu, highlight the Breath of the Wild icon. Press the + or button on your controller.

    Select Software Update and then Via the Internet to download the latest version. Official Sources & Patch Notes Nintendo Support - How to Update BOTW Nintendo UK - Update Version History Zelda Wiki - Version History How to Update The Legend of Zelda: Breath of the Wild

    The Legend of Zelda: Breath of the Wild version 1.6.0 was released on April 25, 2019, primarily to introduce support for the Nintendo Labo VR Kit. While the official patch notes were brief, the update included significant technical improvements, such as drastically reduced loading times. Key Features and Updates

    First, a crucial clarification: There is no “Link 160” or version 1.6.0 that fundamentally changes Link’s model, animations, or backstory. Version 1.6.0 was a minor patch released in late 2019/early 2020 (following the final DLC pack). Its primary purpose was to add support for the Labo VR Goggles and later fix a few lingering bugs.

    However, I’ll interpret your request as a request for a deep review of the most significant update that did affect Link’s capabilities, arsenal, and player experience—which is actually Version 1.5.0 / The Master Trials DLC (often colloquially bundled under “post-launch updates” by players). If you meant something else (e.g., a mod called “160”), please clarify. But based on common community shorthand, here’s the definitive deep review.


    The most substantial changes to Link came with The Champions’ Ballad DLC (required update to ~1.5.0). Here’s what changed for Link:

    The most unique aspect of the 1.6.0 update was the fulfillment of a promise made during the Nintendo Live 2018 event in Kyoto, Japan. Nintendo hosted a "Survival of the Wild" speedrun challenge.

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