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PES 2010 featured a hidden pool of "Classic Players." To access them in the database, you had to unlock them in the PES Shop (using PES Points earned by winning matches).


The method depends on your platform:

PES databases were famous for low-rated players who played above their stats.

This guide covers all three aspects.


The database processed transfers using:

This created a living database that changed across 10–20 seasons, far more dynamic than typical sports games of that era.

The database was relational, built on Konami’s proprietary engine, but logically structured as follows:

Football simulation games rely heavily on underlying data structures. The database in PES 2010 was responsible for storing:

Unlike its predecessor, PES 2010’s database prioritized tactical individuality over sheer physical speed, which had dominated PES 5 and 6.