Reload Complete Joining Tmodloader

If you are using a massive pack (e.g., Calamity + Thorium + Spirit + Fargo’s), tModLoader may need extra memory.

Warning: Some older mods do not work on 64-bit. Use this only if all your mods are updated for 1.4.

Success rate: 60% – Essential for 30+ mods. reload complete joining tmodloader

In multiplayer, the host and all clients must have the exact same mod list in the exact same load order. Even a minor discrepancy—such as one player having an extra cosmetic mod disabled—can trigger the infinite “Reload Complete Joining” loop.

A mod might require ExampleMod v1.2, but you have v1.3. The reload succeeds because the API doesn't check every dependency until the join phase. When you attempt to join, the game realizes a shared library is missing or duplicated, causing a silent crash. If you are using a massive pack (e

This is the most reliable method to find the conflict.

  • Repeat until you isolate the single problematic mod.
  • Pro tip: Pay special attention to "overhaul" mods (e.g., Terraria Overhaul, Magic Storage, VeinMiner). They often break during "joining" because they rewrite player movement scripts. Warning: Some older mods do not work on 64-bit

    “Reload Complete” is a log/chat confirmation that tModLoader has finished:

    One of your mod downloads may have a corrupted file that only manifests during "joining."

    If you still see the hanging message after the steps above, you have a deeper issue.